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For other Shocker cards, see Shocker (disambiguation).

[Team Player] Shocker

[Team Player] Shocker
Information
Rarity Special Rare
Power Requirement 25
Sale Price 33,750
Maximum Card Level 50
Maximum Mastery Level 35
Quote Shocker works best when he’s part of a group. He’s been involved with the Sinister Six, the Sinister Twelve, the Masters of Evil, and many other villainous alliances. The safety of a group lets him deal with his confidence issues... but he can put up an electrifying fight even when he’s on his own.
Attack Defense
[Team Player] Shocker
Base 2300 2060
Maximum 6613 5934
Mastery Bonus 863 774
[Team Player] Shocker+
Information
Rarity Super Special Rare
Power Requirement 25
Sale Price 67,500
Maximum Card Level 60
Maximum Mastery Level 175
Quote One of the recent incarnations of the Sinister Six featured the Shocker at its head. He earned his leadership role by defeating the Punisher and consolidating his control over New York’s underworld... at least for the moment.
Attack Defense
[Team Player] Shocker+
Catalog Base 2760 2472
Proper Fused Base 4084 3660
Maximum 9259 8309
Mastery Bonus 1035 929
Overboost: 70 9949 8928
General Information
Alignment Tactics
Gender Male
Faction Villain
Right Trait Extra Attack Ability (Tactics)
Ability Vibro-Smashers
Usage Very High
Effect Remarkably weaken DEF of opposing heroes.
First Release Date Unknown

"Is Base?" contains a listed "?" character as part of the property label and has therefore been classified as invalid.

Notes[]

  • Co-op X 28 Reward Card
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