|
|
|
Rarity
|
Special Rare
|
Power Requirement
|
25
|
Sale Price
|
33,750
|
Maximum Card Level
|
50
|
Maximum Mastery Level
|
35
|
|
Quote
|
Shocker works best when he’s part of a group. He’s been involved with the Sinister Six, the Sinister Twelve, the Masters of Evil, and many other villainous alliances. The safety of a group lets him deal with his confidence issues... but he can put up an electrifying fight even when he’s on his own.
|
|
|
Attack
|
Defense
|
[Team Player] Shocker
|
Base
|
2300
|
2060
|
Maximum
|
6613
|
5934
|
Mastery Bonus
|
863
|
774
|
|
|
|
Rarity
|
Super Special Rare
|
Power Requirement
|
25
|
Sale Price
|
67,500
|
Maximum Card Level
|
60
|
Maximum Mastery Level
|
175
|
|
Quote
|
One of the recent incarnations of the Sinister Six featured the Shocker at its head. He earned his leadership role by defeating the Punisher and consolidating his control over New York’s underworld... at least for the moment.
|
|
|
Attack
|
Defense
|
[Team Player] Shocker+
|
Catalog Base
|
2760
|
2472
|
Proper Fused Base
|
4084
|
3660
|
Maximum
|
9259
|
8309
|
Mastery Bonus
|
1035
|
929
|
Overboost: 70
|
9949
|
8928
|
|
|
Alignment
|
Tactics
|
Gender
|
Male
|
Faction
|
Villain
|
Right Trait
|
Extra Attack Ability (Tactics)
|
Ability
|
Vibro-Smashers
|
Usage
|
Very High
|
Effect
|
Remarkably weaken DEF of opposing heroes.
|
First Release Date
|
Unknown
|