Superpowers

Superpowers are new abilities that give you an edge over your opponents in battle.

They have a variety of effects to help you get the upper hand in training. Each one can be activated a limited number of times per day. You can only use one superpower per battle. You can't use multiple superpowers at once.

Superpowers can be manually activated on the Session Details screen. Tap the ON button to activate a superpower. If a superpower's button is set to OFF, it's not active.

'''Superpowers and power tickets that you hold can be used until the start of the next Enforcement Training. They will disappear once the next Enforcement Training begins.'''

Acquiring
Power tickets are only obtainable at certain times.

When you have power tickets, buttons appear on My Page and elsewhere. Each power ticket can be used one time to draw a card, item, or superpower from the superpower processor.

Superpowers do not appear in the Present List. Superpowers and power tickets that you hold can be used until the start of the next Enforcement Training. They will disappear once the next Enforcement Training begins.

Whirlwind Assault
''Automatically attack the same opponent 3 times in a row. Uses the amount of ATK PWR of one attack.''

Deft Assault
''Automatically attack the same opponent 2 times in a row. Uses the amount of ATK PWR of one attack.''

Lightning Reflexes
Three abilities from your deck activate when attacking an opponent.

Overwhelming Attack
40% ATK boost when attacking an opponent.

Enhanced Reflexes
20% boost to your deck's usage when attacking an opponent.

Powerful Attack
5000 ATK boost when attacking an opponent.

Combat Instinct
Mystery effect: activate a random superpower from all existing ones(except Wallbuster Attack and Event Card Boost).

Double Down
Two possibilities: your ATK will multiply by 50%, or nothing will happen.