S.H.I.E.L.D. Enforcement Training 15

S.H.I.E.L.D. Enforcement Training is a group combat event between Alliances of Agents. It is an opportunity to prove your Alliance has what it takes to be an Elite fighting force.

Details
To be successful and be a top ranker, in this mission you must join your Alliance and battle rival Agents. If you challenge the opposing Alliances and beat them, you will gain Valor!
 * Face other Alliances and rank yourself for exclusive rewards!
 * Collect and exchange your ISO-8 shards for Cards! Get your shards by participating in Training Sessions!
 * Set your Protection Wall up to save your Valor pts! Prepare now for the Training!
 * Raise your grade and get rewards from your instructors!

Accumulate Valor to get Rewards!
 * Battle alongside your Alliance for Valor, aim for Individual Rewards as well as Alliance Rewards!

New Features= Superpowers
 * Superpowers are new abilities that give you an edge over your opponents in battle.
 * They have a variety of effects to help you get the upper hand in training. Each one can be activated a limited number of times per day. You can only use one superpower per battle. You can't use multiple superpowers at once.

Other Features= How to get valor

Training Session Rules

Instructor System

About ISO-8 Shards

About Protection Walls

Alliance Positions

About Trainer Power Packs

About Rankings

Limitations on Alliance Rewards

Prestige Bonus

Defense Leader Ability

Offense Leader Ability

Defense Power

About Push Notifications

Combos

ATK High Score

Vice Leader Ability

Enforcements Assignments

Alliance Ability Trees

Training Quiz
 * You can take a training quiz up to two times during the 30-minute period after a session ends. Each time you take a quiz, you can recover 50 attack/defense power

Helicarriers
 * Each alliance now has its own helicarrier during events. UseISO-8 shards to activate the helicarrier's abilities and tear through the enemy.

ISO-8 Shard Sharing
 * In past events, alliance members could only sre ISO-8 shards once per day. Now they can share them three times per day.

ISO-8 Processors
 * There were previously two ISO-8 processors; now there are four.

Morale Boosts
 * Starting with this Enforcement Training, morale boosts won't take effect in event battles.

New Cards Introduced

 * [The Corps] Nova
 * [Godhunter] Beta Ray Bill
 * [Bloody] Typhoid Mary
 * [Rock and Roll] Icarus

Assault Cards

 * [Ancestral Power] Mandarin Does 500% damage to Protection Wall! Fuse the card to boost to 1000% damage!
 * [Feral] Sabretooth Does 400% damage to Protection Wall! Fuse the card to boost to 1000% damage!
 * [Absolute Zero] Iceman Does 300% damage to Protection Wall! Fuse the card to boost to 1000% damage!
 * [Breaker] The Thing Does 200% damage to Protection Wall! Fuse the card to boost to 600% damage!

Rewards
Personal=

Personal Ranking Rewards


Alliance=

Instructor Grading & Rewards
Instructor 1= Instructor 2= Instructor 3= {| class="wikitable" border=1 width=60% style="text-align:center" ! Valor ! Rank ! Rewards Ultimate Card Pack Ticket x1 Instructor 4=
 * C
 * Silver.jpg 30,000 Silver
 * C+
 * TrainerPowerPack.jpger Power Pack x1
 * B-
 * Rally Points.jpg Points x1,000
 * B
 * Silver.jpg 30,000 Silver
 * B+
 * TrainerPowerPack.jpger Power Pack x1
 * A-
 * Rally Points.jpg Points x1,000
 * A
 * Silver.jpg 30000 Silver
 * 21,230
 * A+
 * ISO-8 Shards x30
 * B+
 * TrainerPowerPack.jpger Power Pack x1
 * A-
 * Rally Points.jpg Points x1,000
 * A
 * Silver.jpg 30000 Silver
 * 21,230
 * A+
 * ISO-8 Shards x30
 * A
 * Silver.jpg 30000 Silver
 * 21,230
 * A+
 * ISO-8 Shards x30
 * ISO-8 Shards x30

Enforcement Assignments
'''You have one day to complete each assignment. After that day ends, the assignment cant be completed.'''

Finish all the assignments in a batch to receive an [Ability Boom] ISO-8.

'''Each Batch is only limited to one day. You cannot get the reward of a batch that has already ended.''' 1= 2= 3= 4= 5= 6=

Alliance Ability Tree
 Offense Leader Ability Lv 1 (3 ability points to unlock) Unlock this branch, and the alliance leader will be able to use the offense leader ability. Offense Leader Ability Lv 2 (50 ability points to unlock) Unlock this branch, and the offense leader ability will last for one extra minute.  