Talk:Boost/@comment-5153968-20121116231020/@comment-5735521-20121122211727

I'm wondering if there isn't a hidden concrete number for experience required that's hidden from us. For example, Wolverine at level 15 needs 500 exp to level to 16. From 16 to 17 he needs 550. Every card might provid a static number of experience, but the only thing shown to us us the percent gain. If, say, Luke Cage was worth 130 exp and an extra 25% (guess) for alingment, giving 163. 163/500 is a 33% raise, and that's what the game shows us. Then he's level 16 and he needs 550. Luke Cage gives us the same 163, but now 163/550 = 30%.

I have a lot of data for a lot of different cards. Now it's time to interpret.